Advertising

Motion Graphics Services

Motion Design is an everyday part of our media experience. You see movement on TV, the web, and even some billboards now. Movement is intrinsically more interesting than a still ad. However, there are more details to be concerned with for motion design than most other forms of advertising. For example, there can be restrictions on encoding, dimensions, frame rate, file format, file size, and more.

In addition to stand-alone animations, addictive “eye candy” is included – smoke, sparkles, particle engine, motion blur, fireworks, and more. Good supportive animation can bring your message to life.

We build motion graphics in Tulsa — brand animation, broadcast and web pieces, and a steady stream of work for churches and ministries across Oklahoma.

“Just like moving objects capture our attention, motion graphics causes people to gravitate toward the marketing piece. It’s not an easy feat, but with the right crew and experience, it’s obtainable and invaluable for a business.”

Featured Motion Graphics Projects

Motion Graphics FAQs

What formats do we get?

Whatever the destination requires. Encoding, dimensions, frame rate, file size — every platform has its own limits, and getting those wrong is the most common reason a finished animation gets bounced. Tell us where it’s going and we’ll deliver it in the spec that place wants.

What does a motion graphics project cost?

It depends on length, complexity, and how much has to be designed from scratch versus animated from artwork you already have. We scope it, then quote it.

Can you animate artwork we already have?

Yes. Bring the logo files and brand assets — if they aren’t built in a way that animates cleanly, we’ll tell you before we start rather than after.

Do you do motion graphics for churches?

Yes, and we have for years. Church and ministry work is a regular part of what we do.

Do you use AI to generate animation?

No. We use AI tools where they earn their place — the tedious passes, cleanup, rotoscoping — but the animation itself is built, not generated. Motion lives or dies on craft decisions: timing, easing, hierarchy, what moves and what deliberately doesn’t. Those are judgment calls, and generative tools are weakest at exactly those.